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Intro.14

The creature falls in front of you. Its anatomy is wrong, but this is not what killed your group. This thing only saw an opportunity. There are still supplies scattered around the hill. You should get to them before more company arrives.

Food ⇧
Water ⇧

△ INVENTORY INCREASE

When you see ⇧, increase that Inventory by 1 die step.

0 → d4 → d6 → d8 → d10 → d12

As you collect the supplies, you notice one of your batteries is leaking. It must have been punctured in combat.

Battery ⇩

△ INVENTORY DECREASE

When you see ⇩, decrease that Inventory by 1 die step.

d12 → d10 → d8 → d6 → d4 → 0

When an Inventory reaches 0, gain its related Condition:

  • Food 0 → Starvation
  • Water 0 → Dehydration
  • Battery 0 → Depletion
  • Gear 0 → Exposed
  • Resolve 0 → Corruption

Corruption cannot normally be removed. Your Resolve remains 0 unless a rule says otherwise.

The ash sticks to your hands. You use some of the water you found to clean it off.

⊙ Water

△ SPENDING INVENTORY

When you see ⊙ Inventory, roll that Inventory die.

  • 1–2: Inventory ⇩
  • 3+: No change.

If that Inventory is 0, you cannot ⊙ it unless a rule says otherwise.

Inventory Restriction: When you see "⊙ Inventory", you may use any Inventory. You cannot use the same Inventory twice in a row unless it is your only available Inventory or a rule specifies otherwise.

→ Intro.15