Intro.20

Let’s rest right now.

△ REST

Resolve these steps in order:

1. Wear & Tear

Roll each Inventory above 0 once.

⊙ Inventory

  • 1–2: That Inventory ⇩
  • 3+: No change.

2. Strain Payoff

  • For each Strain, ⊙ 1 Inventory and reduce Strain by 1.
  • Do not use the same Inventory twice in a row unless it is your only available Inventory.
  • If you must pay Strain and have no Inventory dice above 0, banish 1 Endurance die, end Strain Payoff, and set Strain to 0.
  • A banished Endurance die is removed for the rest of the run.
  • If you cannot banish an Endurance die, you are defeated.

3. Recover HP

  • You may ⊙ Food or ⊙ Water to recover 1 HP per roll.
  • You may repeat this, but do not use the same Inventory twice in a row unless it is your only available Inventory.
  • You cannot recover above Max HP.

4. Check Luck

If Luck is above 0, ⊙ Luck:

  • 1–2: Luck ⇩
  • 3+: No change.
  • Max Value: Luck ⇧

If Luck is 0, increase it to d4 instead.

5. Start Day

Reroll your available Endurance dice to begin the new day.

A new day has started.

Intro.21