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Intro.17

The creatures pursue you, then stop. Something calls from farther away. They turn and scatter into the sand.

Move your Character Token to any adjacent Hex.

Mark Cave Hex: Mark this Hex with the a C or use the C Hex Token. This is the Cave Area.

△ PLACE & MARK

  • Place X: Put the listed physical component on the HexMap, such as a Token.
  • Mark X: Mark the listed information directly on the HexMap.

When playing online in Tabletopia, the required components and markers are provided.

△ PLACE CREATURE

Normally, when you Escape you would Place 2 Minor Creature Tokens on the Hex you left.

For this Intro, do not place the Creature Tokens. These Creatures have scattered.

△ CREATURE MOVEMENT

During Token Movement in the Rest Phase, Creatures in your Region move 1 Hex toward you unless specified otherwise. If a Creature enters your Hex, face it.

⊙ Gear

△ GEAR DETERIORATION

Whenever you enter another Hex while Travelling or Escaping, ⊙ Gear.

→ Intro.18