Intro.8
△ COMMIT SKILL
When an Entry asks you to Commit Skill, place 1 die from your Endurance Pool in the Skill slot on your Player Board. Check its Value against the Success Table.
Value: Number showing on the die.
★: 1 Success.
| Value | Successes |
|---|---|
| 1–2 | 0 |
| 3–5 | ★ |
| 6–8 | ★★ |
| 9–11 | ★★★ |
| 12 | ★★★★ |
If your Character has the listed Skill, add that Skill’s ★ bonus to the result.
X− : X Successes or fewer.
X+ : X Successes or more.
△ STRAIN
Strain represents you pushing yourself beyond the limit during the day. In dire situations, Strain can help when you need a better result. You may use Strain as often as needed.
At any time, gain 1 Strain to Recover or Reroll Dice.
-
Reroll Dice: Reroll any or all dice currently in your Endurance Pool.
-
Recover Dice: Recover any or all committed dice and roll them in your Endurance Pool.
Strain Threshold:
-
Forced Rest: If you hit or go above your Strain Threshold, you must rest after your current entries and encounters.
-
Death: If your Strain is 3x above your Strain threshold you die.
Commit Skill (+Stealth) to hide.