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Intro.2

Determine The Hum.

△ THE HUM

Roll the Compass Die and 2d4+3. The Compass Die shows the direction of The Hum. The total shows how many Hexes away it is.

Place The Hum Token: Place the Hum Token that many Hexes away in the indicated direction. If it ever goes out of the HexMap, place it in the last available spot.

The Hex containing the Hum Token is a Ruin Hex. When you reach The Hum, remove the Hum Token and read the Ruin Entry.

The Hum is your objective. You may travel directly toward it or explore the Regions for side quests, Traders, Creatures, clues, and supplies. Once you arrive you will find a ruin containing dangers and a relic.

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