Vendors
DESERTER’S OUTPOST
Place a Vendor Token representing the Deserter’s Outpost in this Hex.
Whenever you enter the Vendor Token’s Hex, you may choose to trigger Deserter’s Outpost Encounter.
Wanderer’s Favor: If you have the Keyword Wanderer’s Favor, you cannot barter or trade with this Outpost.
DESERTER’S OUTPOST ENCOUNTER
Choose:
- Barter → Deserter’s Outpost Barter
- Trade → Deserter’s Outpost Trade
- Rob → Deserter’s Outpost Robbery
You may download the Vendor Sheet to track the Outpost’s goods.
DESERTER’S OUTPOST BARTER
Draw 2 Tool Cards and 1 Weapon Card. These are the Deserters’ goods. Keep them with this Outpost.
Influence +★: For each Influence +★ you have, reduce barter costs by 2.
Undertaker: If you have the Keyword Undertaker, reduce barter costs by 1.
Goods:
- Tool Card: 10 tradeable Inventory
- Weapon Card: 12 tradeable Inventory
- Water ⇧: 8 tradeable Inventory. Stock 2.
- Food ⇧: 8 tradeable Inventory. Stock 2.
- Gear ⇧: 8 tradeable Inventory. Stock 1.
You may buy their Goods whenever you trigger Deserter’s Outpost Encounter.
You may continue your journey.
→ DESERTER’S OUTPOST TRADE
The Outpost trades 2:1.
Tradeable Inventory: Water, Food, Battery, and Gear.
Basic Trade: Decrease any 2 tradeable Inventory to increase 1 tradeable Inventory.
Favourable Trade: If you have the Keyword Undertaker, decrease 1 tradeable Inventory to increase 1 tradeable Inventory.
You may continue your journey.
→ DESERTER’S OUTPOST ROBBERY
You see an opportunity to take their goods without paying.
Remove the Vendor Token from the HexMap.
Face 7 Settlers.
SETTLER
Enemy
HP4
DEFENSE0
DAMAGE1
If you defeat all Settlers:
- Food ⇧⇧
- Water ⇧⇧
- Gear ⇧
- Draw 1 Tool Card and 1 Weapon Card.
You may continue your journey.