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Travel

During the Travel Phase, Commit Move to determine how far you can travel. Each ★ generated becomes 1 Travel ★.

Spend 1 Travel ★ to move your Character Token to an adjacent Hex. Each time you enter a Hex, ⊙ Gear and Resolve the Hex before moving again.

After resolving the Hex, if Travel has not ended and you have Travel ★ remaining, you may spend another to move to an adjacent Hex or End Travel. You do not have to spend all of your Travel ★.

Travel ends when you have no Travel ★ remaining, choose to End Travel, or a rule ends Travel.

When Travel ends, lose any remaining Travel ★ and proceed to the Rest Phase.